Created by computer graphics characters in games and movies will soon be very difficult to distinguish from real people. At least at the conference on computer graphics Siggraph 2015 showed super-realistic skin on the face of a virtual character. All minimal deformations, wrinkles, and even pores on it are transmitted with exceptional accuracy.
Researchers at the California Institute of Creative Technologies and Imperial College London have developed such a reliable capture technology. It allows with a resolution of up to 10 micrometers to recognize the smallest details on the actor’s face, spots on the skin, its stretching and deformation.
Using special software, the data obtained is compared with the artificial skin of a computer character. And the emotions on his face become so realistic that it is difficult to distinguish them from the emotions of a living person from flesh and blood. In the future, researchers want to develop a model that will accurately convey the skin behavior of people of different races, ages, sex, in order to refuse the services of live actors.